The Mire. Swampy, swampy, swampy. Little else.

The stone spires strewn around the area can help you orient yourself if you stand spire, they'll say which areas are nearby.

Walk ( 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw ) to get from DH to the room marked in blue.