Ocean Keep.

Mobs of note are Shade and Captain Lodd.

Don't go into the 'Caught in a Gale' maze without adequate preparation, there's a lot of those wind devils in there.

Walk ( 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne ) to get from DH to the room marked in blue on the first image.