These paths will only work for zMUD, Tintin and MUSHclient. Triple-click on a text field to highlight its entire contents, then simply paste into the command line and press enter. Multiple fields for one area means there's more than one way to get there. Click here for zMUD directions to devotion rooms. For more up-to-date directions, try Nelkum's page. |
Area | Directions |
Abishai's Morgue | |
Along The Forest Path |
|
Ancient City of Aurora |
(float/fly) (fairly dangerous) |
Asgard Nexus |
|
Ashen Forest |
|
Astral Plane |
|
Azure Sea |
|
Barren Peaks of Tahjliera | |
Barrik's Keep | |
Bartok Grove | |
Blasted Lands | then scan for entrance |
Blood Sea |
safer path |
City of Salburg | |
Cold Comfort | |
Coral Depths |
just to the start of the area all the way to plunge |
Crystalmir Lake |
|
Cursed Lands | |
D'Morian's Lands |
(safer route) |
Daichaal | |
Darkhaven Art Gallery | |
Desert of Despair |
or take the caravan |
Dragon Cult | |
Dragon Tower |
need to be able to unlock/pass one at a time only |
Dragon's Pass | |
Drow City | (invis recommended) |
Dungeon | then pick/bash e, d |
Dunhill Demesnes |
|
Dwarven Catacombs | (invis and hide recommended) |
Dylan's Area | |
Eastern Trade Route | |
Elemental Canyon |
just to the start of the area all the way to the mobs |
Emerald Hills | |
Ezard's Fields | |
Florebit In Immortalis Iuvenis | |
Forest of Tears | |
Forgotten Woods |
|
Glimwinkle's Windmill | |
Graveyard | |
Great Eastern Desert | |
Green Forest | |
Halls of Knowledge / Academy | |
Haven of Everlasting Light |
(some aggro mobs) (safe) |
High Tower of Sorcery | then track ezmerelda |
Intrigues of the Miden'nir | (hide recommended) |
Keep of Mahn-Tor |
minotaur village
(need invis) ogre village |
Keep of Belial | |
King's Castle | |
Kingdom of Juargan | |
Knights of the Round | |
Kontaur | |
La Chute D'eau De L'ancients | (need 20 str) |
Lake of Tich'Pyga | |
Lamech's Abandoned Manor | |
Land of the Fire Newts |
(just to the start of the area) (all the way to the down exit) |
Machine Dreams | |
MacMillan Family Farm | |
Major Oak | |
Miden'nir | |
Mire |
via SMR (via FoT, has agg mobs) |
Mithril Hall |
(just to the start of the area) (all the way to the entrance) |
Moment in Nature | |
Morgul Vale | |
Moria | |
Mountain of Lost Souls | |
Mountains of Desolation | |
Mulciber's Forge | |
Nevermore | |
New Hope Farm | |
New Ofcol | |
Northern Plains | |
Northern Trade Route |
(south end) (north end) |
Ocean Keep |
(additional, to the Lady Meredith) (additional, to the Valkyrie) |
Ockwater Fens | (need float/fly) |
Octopus Garden | (need aqua and float/fly) |
Ofcol | |
Old Marsh | |
Old Thalos |
|
Olympus | |
Otherland |
(need aqua, float/fly) the iceberg (need aqua, float/fly) |
Peaks of Tar'pa Cithm | |
Pixie Forest |
(more risky) |
Raven Tor |
(invis recommended) (or take the Meridia) |
Realm of Worship | |
Reign of Madness | then scan for down exit to "A Sharp Descent" |
Redferne's Residence | |
Revelation City | (invis recommended) |
Sea of Sorrows | (need aqua and float/fly) |
Sentinel |
(invis recommended) (invis recommended) |
Sesuad'ra Rift | |
Seth's Fortress | |
Sewer |
Darkhaven's offal-slimed sewers |
Shadow Grove | |
Shadowport | (need float/fly) |
Shai'Ghool | |
Shattered Refuge | |
Shattered Temple of Nae'trelle | |
Shire |
|
Silvermoon Outpost | |
Slime Pit | |
Southern Mountain Range |
|
Steading of the Hill Giants | |
Tayalardian Rangelands | |
Temple of the Moon |
|
Thalos | |
Thul Ab'hara |
(need fly) (or take the caravan) |
Tower of Despair | |
Tower of Enlightenment | |
Tower of Zenothir | |
Town Hall | |
Town of Solace |
|
Transylvania | |
Tree of Life |
|
Treetops and Canopy | |
Troll Den | |
Tullfuhrzky Manor |
|
The Underworld | |
Unholy Grounds | |
Valley of Mysts | |
Valley of the Elves |
|
Village of Edo |
(just to start of the area) (all the way to the village) |
Village of Tar'pa Cithm | |
The Von Deusen Mausoleum | |
Warehouse | |
Wastelands | (need fly) |
Wendle Mansion | |
Western Trading Route | |
White Pine Camp | |
Wild Tundra | (need aqua and float/fly) |
The Wilds | |
Winterlight Island | (need aqua and float/fly) |
Wolf's Den | |
Wyvern's Tower | (invis recommended) |
Ziggurat | (need aqua and float/fly) |