This man's clothes are dark buckskin; the garb of a ranger. His dark
clothing would allow him to blend into the forest in themselves, but
he also wears a dark green cloak, slung over his shoulders for comfort
right now. The dark browns and dark green of his cloak would probably
make him almost invisible if not for the fact that he were standing in
this cave. A glint of gold draws your eyes to his neckline, where a
golden torque wraps around his throat. Your gaze finally travels upward,
past his neatly trimmed brown goatee, which covers his finely chiselled
chin and up to his steel grey eyes. A sudden chill runs through your
body as your very soul seems to be sucked into the depths of those two
grey orbs...

a golden torque
a forest green cloak
an iron longsword
a dark buckskin tunic

heavy buckskin chansses
a pair of kneehigh buckskin boots

1 tank, 1 hitter (soloable)
Weapons: Any *
Tunnel: Two + mob
Status: Non-aggressive
Mob Align: Devout
IP check: None
Spell: -





* When he disarms you, Cern will pick up any weapons with the keywords "sword", "blade", "spear" or "dagger" and throw them into the room to the south.
Known exceptions are a maul of stone, tarry horn, dragon fang or a void.

Spells for tank: basics, true sight
Spells for others: basics
Elemental shields: none



Go to to Dunhill Dumesnes ( nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne ) and then to the northeast corner ( 4n, ne, 3n, e, ne, nw, ne, nw, w, n ), where Cernunnos is.

Cernunnos is quite an easy fight, except for a prog when he disarms you where he throws your weapon out of the room. To avoid this, either blind him or use a weapon without standard keywords (see above). Cernunnos can't be poisoned, but you can use basically every other spelldown on him (which is a good idea), you should always blind and disarm him if you can. When he's almost dead he punches, kicks and gouges. This hurts a bit more.