Justice
Justice is one who guards against extreme upheaval and chaos.
Total
focus and balance allows her to maintain her center, and retain inner
peace and clarity.
Holds:
Sword of Equilibrium
Blindfold
of Clarity
Pops (always one, of varying align):
scales
of Alpha & Omega
Bring: | 2-4 hitters |
Weapons: | Non-magic |
Tunnel: | None |
Status: | Non-aggressive, unless neut/evil |
Mob Align: | Neutral |
IP check: | One, or she hurts more |
Spell: |
Spells for tank: | basics, eldritch sphere, inner warmth, blazeward, demonskin, acidward, true sight |
Spells for others: | basics |
Elemental shields: | ice, shock |
Directions:
Justice is in the Tower of Enlightenment. In my opinion, the easiest way to
get there is to go to the Mists at Ends painting in DAG ( 4s,
w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter
), move one south and portal to the hanged
man. Then 3e, d, 2w, n will take you to Justice.
Notes:
Justice gouges and casts dispel magic at random intervals, but you can cast faerie fire on her. She is aggressive towards
evil chars only. She doesn't do damage to anyone but the tank,
upon who she also casts faerie fire, blazebane and winter mist with each
prog.