Justice

 

Justice is one who guards against extreme upheaval and chaos. Total
focus and balance allows her to maintain her center, and retain inner
peace and clarity.

Holds:
Sword of Equilibrium
Blindfold of Clarity
Pops (always one, of varying align):
scales of Alpha & Omega

Bring: 2-4 hitters
Weapons: Non-magic
Tunnel: None
Status: Non-aggressive, unless neut/evil
Mob Align: Neutral
IP check: One, or she hurts more
Spell:  


Spells for tank: basics, eldritch sphere, inner warmth, blazeward, demonskin, acidward, true sight
Spells for others: basics
Elemental shields: ice, shock

 





Directions:

Justice is in the Tower of Enlightenment. In my opinion, the easiest way to get there is to go to the Mists at Ends painting in DAG ( 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter ), move one south and portal to the hanged man. Then 3e, d, 2w, n will take you to Justice.

Notes:
Justice gouges and casts dispel magic at random intervals, but you can cast faerie fire on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts faerie fire, blazebane and winter mist with each prog.