Shimmergloom
(Shimmy)

 

You catch your breath in spite of yourself as you gaze upon one of the most
fearsome dragons ever seen. Shimmergloom is blacker than anything you have
ever seen, making the surrounding darkness seem bright by comparison. The
dragon's growl at your approach seems to come from the depths of the earth
itself as he says, "Long have I waited to feed again. Welcome, mortal."

Holds:
a shadowy pair of dragonscale arm-guards
a shadowy pair of dragonscale gloves
a shadowy pair of dragonscale leggings

Bring: 2 thieves or warriors (soloable)
Weapons: Any
Tunnel: None
Status: Aggressive
Mob Align: Evil
IP check: One, but it's negligible.
Spell: ?


Spells for tank: basics, shadowform, antimagic shell , blazeward
Spells for others: basics, shadowform, antimagic shell , blazeward
Elemental shields: none


Directions:

Shimmergloom is in Mithril Hall
( 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, 4w, n, open n, n, e, 2n, w, d, 2e, n ). A further 3n, e, 3n, 2e, n, 2w, d, e, 2s, 2d, e, 2s, 3e will take you to the prep room, from where Shimmy is to the east.

Notes:
Bring a couple of hitters or take advantage of the lack of tunneling and bring an army. For the latter, if you have 3-4 clerics then you shouldn't need to bother with heals. Shimmy will damage your eq when you enter and should do about 100hp damage per round, but he also casts breath on random people in the room so make sure your svbr is reasonable or he'll really hurt at the start. He summons denizen hounds in throughout the fight but they shouldn't be much trouble (and drop some pretty reasonable money).