Sir Percival


A heavily weather-beaten man, Percival has had to endure much in
his quest for the Holy Grail. He is an incredibly sturdy Knight
of the Round Table, and as such, can withstand a great deal more.
Nothing short of achieving the Grail itself will stop him. It
is unlikely that even you could stop him, with your mighty army.
A Knight such as this is a rare sight indeed.

standard issue Camelot platemail
standard sword of Camelot

Bring: 2-3 hitters
Weapons: Any
Tunnel: None
Status: Non-aggressive
Mob Align: Devout
IP check: One or he teleports and no crusade
Spell: Quantum Spike

Spells for tank: basics
Spells for others: basics
Elemental shields: fire


Sir Percival is a teleporting mob and he also wanders like nothing else. Uplift him to see if you might be able to summon. He spawns in Knights of the Round, but it's a fair bit of effort to get to the round table, so a good idea is to check in the Blood Sea (and make sure to have aqua breath ), the Tower of Enlightenment and Shadowport because they're all in the same geo (and he can't teleport across geos, you see?).

Attack him straight away before he teleports. Just get sanc and fireshield, the fight's not too hard, but if you've got a shadowform pot and want to save on your repair bill, then by all means. He has a little fight prog that does eq damage to a random person in the room. He seems to spend more time in the Blood Sea than anywhere else (I've heard a hypothesis that it's because there are more rooms in it than in the other three areas), but if you can catch him while he's in one of the others (my favourite is Tower of Enlightenment, because Shadowport scares me) then the fight is a bit easier because there's a lot of fish that join in when you're in the Blood Sea.